AY1920G03C- “Erase The E-Waste”

Choy Jie Hui (FOS), Lee Heng Yi Amos (FASS), Liu Haoran (SOC), Teo Rui Juan (BIZ), Timothy Wong Hoey Pheen (FOS)

Academic Advisor: Mr. Lim Cheng Puay

Singapore produces around 60,000 tonnes of e-waste a year (NEA 2018), making e-waste disposal a significant issue. Our survey also found that most youths are unaware of what constitutes e-waste and its proper disposal procedures. Our project aims to use an educational board game to educate youths about e-waste and proposal disposal habits. The game was tested with 32 youths and compared their knowledge retention with a control group. Both pre-surveys and post-surveys were organized to quantify the increased knowledge on E-waste of our target audience. We found that youths who played the game scored an average of 71.7% for knowledge retention compared to the control group which scored 50%. This demonstrate the effectiveness of using board games to impart knowledge on sustainability issues such as e-waste usage and disposal.

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