Grace Li Xiang (SOC), Kwek Chu Han (SOC), Lim Zi Yuan Cheryl (FASS), Rebecca Carissa Prajogo (FOS)
Academic Advisor: Dr. Florence Ng
Proper electronic waste (e-waste) management is one of Singapore’s main priorities, given the rising generation of e-waste and its harmful effects on the environment. Teenagers aged 13-17 lack knowledge on proper e-waste management but are highly exposed to electronic devices. Our objective is to develop a game kit to educate teenagers on managing e-waste responsibly in fun yet effective way. We designed a game kit consisting of a card game and a lesson plan. The gameplay is followed by a facilitated discussion guided by the lesson plan, which aims to further increase understanding of responsible e-waste management. To determine the effectiveness of our card game, we conducted pre-game and post-game surveys on a sample of teenagers. A 40% increase in correct answers was observed in the post-game survey. Therefore, the combination of the card game and lesson plan proved effective in educating teenagers to manage e-waste responsibly.