Isaiah Koh Ming Yew (SOC), Lee Ying Qi, Natasha (FASS), Nguyen Tuan Dung (FOE), Soong Wei Geng Javier (BIZ)
Academic Advisor: Dr. Chua Siew Chin
Product life cycle thinking (LCT) by consumers could promote recycling of used products to minimise resource use, but the lack of awareness of LCT by Singapore consumers hinders policies to effect a circular economy. Our objective is to increase awareness of product LCT through engaging hands-on activities. We created a card game to educate players on the life-cycle of consumer goods, which can be used in workshops, classes or at home in a fun and enjoyable way. We held several workshops to play test our game with university students, and included a pre- and post- gameplay survey to evaluate game’s effectiveness. In our pre-gameplay survey, 62.5% of participants indicated little to no knowledge of the life-cycle of consumer waste products. Post game, 83.4% of participants indicated an increase in their knowledge of product LCT. Therefore, the use of an engaging game is effective in promoting awareness of product LCT.