Abhishek Yamdagni (FOE), Cindy Aurelia Ursia (FOE), Siti Nurul Syasya Bte Azman (SOC), Soh Bryan (FASS and FOS), Terry Koh Shao Jun (SDE)
Academic Advisor: Dr. Chua Siew Chin
The textile industry is a major contributor to environmental pollution and the youth of today contributes to textile wastage in Singapore through uninformed and poorly thought out fashion decisions. Since game-based learning is highly effective in instilling knowledge, our objective is to develop an interactive and educational game highlighting the different areas of textile waste and to promote conscious clothing consumerism, where youths learn to make environmentally-friendly decisions throughout the purchasing process. We designed a 30-45 minutes board game of choices and deception, TexStyle, for 3-5 players, who completed pre-, game and post-survey. From the post survey, 91.9% of respondents found the game effective in giving them a better understanding of conscious clothing consumerism and 65.9% were willing to practice it. Hence, the educational board game not only instils information about textile wastage, but also persuaded players to consider upcycling, hence proving the effectiveness of our strategy.