An Educators and Learners Centric Approach
Integration of Augmented Reality and Finite Element Analysis for Augmented Learning (2017)
Finite Element Analysis (FEA) has a wide range of applications to various engineering analysis and has been taught in almost every engineering faculty. However, in conventional teaching, students have to plough through tedious theories and learn some commercial FEA software which is designed for experts. Augmented Reality (AR) has been applied in the field of education due to its capability of creating an intuitive and immersive environment. This research project enhances the learning effect with an FEA-AR integrated system. By integrating AR technologies, FEA data are visualized and animated on physical structures, so that educators and students can observe the FEA results intuitively. In addition, this system provides intuitive interfaces for various operations, such as applying loads, exploring the FEA results and adding geometric models.
Achieving interactive and participative teaching and learning with Augmented Reality (AR) technology (2013)
This project developed a system that enhances the interactive and participative aspect of lecture-based teaching and learning by adding the ability for presenters and audience members to interact directly with presentation slides using a simple laser pointer. Using a laser pointer to interact with slides frees the presenter from having to stand close to the computer hosting the presentation or from having to carry a control device and allows audience members to take part in polls and quizzes by selecting answers through pointing on the presentation screen directly using laser pointers.
AR Classroom (2009)
AR Classroom is an application that presents educational or informative materials in a collaborative Augmented Reality (AR) environment. The AR environment consists of the user’s real surrounding, with computer generated graphics superimposed over it. The user will thus view his or her surrounding together with the computer graphics and be able to interact with the virtual objects in relation to the real world objects.
J.M. Huang, S.K. Ong and A.Y.C. Nee, June 2019, Computers & Education, Vol. 27, No. 4, 921-933. https://doi.org/10.1002/cae.22125
W.K. Li, A.Y.C. Nee, S.K. Ong, June 2018, International Journal of Modeling, Simulation, and Scientific Computing, Special Issue on “Virtual Reality and Visualization”, Vol. 9, No. 3, pp. 1840001. https://doi.org/10.1142/S1793962318400019
Y. Wang, S.K. Ong, A.Y.C. Nee, 2018, Computer Applications in Engineering Education, Special Issue entitled “25th Anniversary Special Issue of Computer Applications in Engineering Education Innovation in Engineering Education with Digital Technologies”, Vol. 26, No. 5, 1552-1564. https://doi.org/10.1002/cae.21951
5. A state-of-the-art review of augmented reality in engineering analysis and simulation (Open Access, Download Link)
W.K. Li, S.K. Ong, A.Y.C. Nee, September 2017, Multimodal Technologies and Interaction, Special Issue entitled “Recent Advances in Augmented Reality”, Vol. 1, No. 3, 17-39. https://doi.org/10.3390/mti10300174.
S.K. Ong, J.M. Huang, 2017, Annals of CIRP, Vol. 66, No. 1, 149-152. https://doi.org/10.1016/j.cirp.2017.04.035
J.M. Huang, S.K. Ong and A.Y.C. Nee, March 2017, Computer-Aided Design, Vol. 84, 1-14. https://doi.org/10.1016/j.cad.2016.10.004
J.M. Huang, S.K. Ong and A.Y.C. Nee, May 2015, Advances in Engineering Software, Vol 87, 43-56. https://doi.org/10.1016/j.advengsoft.2015.04.014
9. Interactive Lecturing Using Laser Pointers
A.W.W. Yew, S.K. Ong and A.Y.C. Nee, 7th International Conference on Teaching and Learning in Higher Education (TLHE), 9-11 December 2014, Singapore.