Networked and Mobile Gaming, 2014/15

Project: Grades, Comments, and Making Your Repo Public

I have finished grading the projects, and am very happy with what you have achieved. Compared to previous years, I have seen more creative games, more thoughtful decisions into what algorithms to implement (and equally important — what not to implement), and more cohesive teamwork. Some of the games not only meet the academic expectation for CS4344 but also is polished enough to be unleashed on real users. Bravo and please pat yourself on your back.

I would like to make all your repo public. If you have any concern about me doing so (e.g., you committed some embarassing code, you included some commercial library/asset), let me know before May 15.

Considering only the academic expectation of CS4344, here are your grades. Most teams that made good decisions about how to deal with network delay and synchronize the game states receive A-/A/A+ range. A few team is lacking in this respect and receives B/B+. A few students received one grade lower than the rest of the teammates, as their contributions are significantly less as reflected in git’s commit log.

024U      B
063M      A+
075E      A
076N      A
103N      B-
217A      A-
234N      A
422A      A
441B      A
454U      A
498A      A+
541L      A-
557Y      B
656X      A-
676R      A-
683X      B+
695H      B+
718U      B+
726B      A-
734A      B+
742W      B+
747W      A-
751U      A
758E      A-
812X      A+
829B      A+
856J      B+
860W      B
909Y      A
924M      A-
924R      A+
934R      A+
988U      B
998R      A+
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  1. Tay Yang Shun

    May 31, 2015 at 1:36 pm

    Are the repos public yet? Would like to have a look at others’ code (:

    • Ooi Wei Tsang

      August 23, 2015 at 8:44 am

      Yes, they are now public.

      (Sorry I did not check back this blog after the class is over until now)

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