In this lecture, we will look at the characteristics of networked game traffic and its impact on the design of transport protocols for games. We will discuss the pros and cons of using TCP and UDP for games, some tweaks to TCP that makes it more suitable for games.


Kuan-Ta Chen, Chun-Ying Huang, Polly Huang, Chin-Laung Lei, “An empirical evaluation of TCP performance in online games,” in Proc. of ACE 2006 [Google Scholar]
C Griwodz, P. Halvorsen, “The Fun of using TCP for an MMORPG”“, NOSSDAV 2006 [Google Scholar]
S. Harcsik, A Petlund, C Griwodz, P. Halvorsen, “Latency Evaluation of Networking Mechanisms for Game Traffic“, NetGames 2007 [Google Scholar]

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