Students’ Project – Group Reflection Project on ‘Introduction to Public Speaking’
How do you ace at Public Speaking? CNM students tell you how it is done through these creative video presentations. The video presentations were submitted as a group reflection project on the module Introduction to Public Speaking. The Introduction to Public Speaking module prepares students to be effective and efficient public speakers. It offers an overview of the theories of oral communication and public speaking, with particular emphasis on the practical aspects of researching, organizing and presenting speeches.
The video presentations required students to highlight the key points on the topic of ‘Delivery in Public Speaking’ and had to feature all members of the groups. The video Get our ‘A’ garnered most votes (55%) and was declared the winner based on popularity, while the videos Legend Bakers, Trans Iphone Mers and Disney Stars Team were runners-up.
You can view the videos by clicking on the respective links
Get Our A! https://www.youtube.com/watch?v=AvLpXQGLuh8
Legend Bakers https://www.youtube.com/watch?v=vpdal5Aq8H4&feature=youtu.be
Trans Iphone Mers https://www.youtube.com/watch?v=z47Rs5_F87s
Disney Stars Team https://www.youtube.com/watch?v=FTwNRHnTS-U
CNM Honours Students, Esther Ng and Mabel Yeo have made it to the final round of The Culture Trip Award – an international writing competition. The Culture Trip Award is a competition for students in the final year of their studies, with an interest in a career in art, culture, food, travel sector. Esther and Mabel saw this as great opportunity to demonstrate their writing skills and dived right in. In her own words, Esther tells us why this is important for Mabel and herself;
“As very close friends who share the same major in Communications & New Media, Mabel and I were thrilled to find an opportunity to showcase our writing (honed from our time of study in CNM) on a global platform. This manifested in the form of The Culture Trip Award, a competition open to graduating students hosted by international travel and lifestyle website The Culture Trip. We will be graduating this semester and hope to enter the communications industry – winning this Award would be a massive boost in that arena, and a huge affirmation to us. We appreciate all the support we can get, and are looking forward to representing NUS, FASS, CNM and –on a broader scale– our country Singapore on this worldwide stage. Thank you so much!”
The first three prizes for the competition are based on readership and both of them hope that the CNM community can help them by reading their articles. Esther’s article ‘Sweet Amsterdam: Top 10 Dessert spots’ can be read here and Mabel’s article ‘4 Must-See German Cities for Understanding WW II’ can be read here .
Wednesday, April 15th, 3:00 PM
CNM Meeting room, AS6, #03-33
With advances in algorithms for sound synthesis and processing, combined with inexpensive computational hardware and sensors, new types of musical instruments, and other real-time interactive expressive devices can be built with ease. These new ‘‘instruments’’ can leverage and extend the expertise of virtuoso performers, expand the palette of sounds available to composers, and encourage new ideas and composition techniques. In this talk, Ajak Kapur will look at a variety of new devices, projects, and ensembles created over the last decade, with a particular emphasis on extending techniques inspired by Asian music. From India, Korea, Indonesia, and beyond, the creation of new musical interfaces and robots will be presented. The birth of the KarmetiK Machine Orchestra, which evolved from these inventions, and video of compositions and experimental productions will be presented.
Ajay Kapur is currently the Director of the Music Technology program (MTIID) at the California Institute of the Arts, as well as the Associate Dean for Research and Development in Digital Arts. He also runs a PhD Research Group in Wellington New Zealand called Sonic Engineering Lab for Creative Technology. He received an Interdisciplinary Ph.D. in 2007 from University of Victoria combining computer science, electrical engineering, mechanical engineering, music and psychology with a focus on intelligent music systems and media technology. Ajay graduated with a Bachelor of Science in Engineering and Computer Science from Princeton University in 2002. Kapur has published over 100 technical papers and presented lectures across the world on music technology, human computer interface for artists, robotics for making sound, and modern digital orchestras. His first book “Digitizing North Indian Music”, discusses how sensors, machine learning and robotics are used to extend and preserve traditional techniques of Indian Classical music. His latest book “Introduction to Programming for Musicians and Digital Artists” is a textbook for artists to learn computer science.
Wednesday, April 22nd, 10:00 AM
CNM Meeting room, AS6, #03-33
Dr. Warren’s body of work emerges through the lens of Standpoint Theory. Her research agenda centers on urban health and underserved populations, with a goal of promoting data to decrease health and communication inequalities. This agenda addresses the concepts of culture and health across the life span and across systems in diverse urban contexts particular to African Americans in the United States. Dr. Warren’s presentation highlights key studies and works in progress from her research portfolio. Connections are made between her unique perspective in the areas of information seeking and in community engagement to demonstrate new insights in theory development/adaptation. Dr. Warren also presents research that utilizes these frameworks to further understanding of urban health and communication in virtual and in real world contexts.
Jennifer R. Warren, PhD, CTTS is an Assistant Professor of Health Communication in the School of Communication and Information at Rutgers, the State University of New Jersey. Dr. Warren’s research utilizes interdisciplinary health communication theories and strategies to better understand community and clinical practices that enhance the health literacy as well as health decision-making and management of chronic disease of medically underserved groups.
CNM joins the NUS and Singapore community to mourn the loss of Lee Kuan Yew, the founding father of modern-day Singapore. Through his life and in his leadership, Lee Kuan Yew demonstrated the idea that communication is a powerful resource in bringing about change, inaugurating on the world stage an “Asian values” conversation that would serve as a harbinger for the change to come. He seriously introduced the conversation on culture in the global arena, seeding the spaces for other imaginations. We are grateful for his leadership that inspires us to imagine creative possibilities. We express our sincere condolences to PM Lee, Mrs. Lee, and the Lee family.
Prof. Mohan J. Dutta, Head, Communications and New Media, NUS
If you would like to send your condolence messages to the family of Mr. Lee Kuan Yew, you can post your message on the dedicated NUS Facebook Page below:
Wednesday, March 25, 2015, 3:00 PM
CNM Meeting room, AS6, #03-33
Portrait as Dialogue is a practice–based research, which aims to develop a critical approach to representation that is based on primary fieldwork. It addresses the question of how we can identify with the descriptions/depictions of ourselves ‘that are created from other’ cultural perspectives. The major focus of this research is to understand how specific forms of representation reveal differently authored perceptions of the individual. The overarching aim is to map contemporary practices of identity construction and expression through the study of specific non- Western and sub- cultural modes of ‘portraying’ that start from different social and cultural codes and modes of production. In this talk, Angelika Böck portrays West-African Sculptors, Australian Aboriginal hunters, Sami Singers, Mongolian Herders, Malaysian Sign readers and Yemeni and Kelabit people, while they, in turn, “portray” her. This ‘dialogical’ strategy frames her as the subject to be studied, negotiated and represented through interpretations by individuals that are trained in or accustomed to different culturally defined practices. The resulting art installations present her collaborators and their portrayal of her – expressed by a given name, a composed melody or a smell evaluated – as well as the photo or video portraits that she makes of them. The artist as is both initiator of the projects and at the same time object of the portrayals, while the project contributors themselves are not only subjective portrayers, but also the objects portrayed. The resulting art works define distinct cultural practices of selection, interpretation and definition as new possible forms of “portrayal”.
Angelika Böck graduated in interior design and sculpture at the Munich Academy of Fine Arts, Germany. In the past twenty years, her art practice has developed into a questioning of human perception and representation through dialogical intervention. Her experimental research in “Dialogical Portraits” has been carried out in different parts of the world, such as the Republic of Ivory Coast, Australia, Yemen, Malaysia and Mongolia. Angelika lives in Munich (Germany) and Bario (Sarawak/Malaysia). You can receive more information on her and her work from www.angelika-boeck.de
Tuesday, March 17, 2015, 3:00 PM
CNM Meeting room, AS6, #03-33
Web technologies have enabled hundreds of thousands of people to focus their collective ingenuity on a common creative goal, such as designing consumer products or solving scientific problems. However, leveraging the full potential of the crowd involves tackling two key problems: the inherent difficulty of generating creative ideas and the complexity of coordinating a crowd. In this talk, I will present two projects that address these concerns. The first project guides crowds through an evolutionary process of creating ideas, allowing them to build on each other’s work. The second project enables the crowd to generate better ideas through distributed, analogical transfer. Both projects develop and validate methods that significantly reduce the difficulty of generating creative ideas, and propose novel coordination structures for effectively integrating the crowd’s contributions. In this talk, Dr. Yu will suggest two effective ways to promote crowd creativity: 1) coordinating efforts through distributed design processes; and 2) taking advantage of existing design examples to inspire creativity.
Lisa Yu is a Postdoctoral Fellow in the Human-Computer Interaction Institute at Carnegie Mellon University. She received her Ph.D. in Management of Information Systems from Stevens Institute of Technology. Her research focuses on applying crowdsourcing techniques to promote innovation in areas such as consumer products and scientific research. Her research results have been published in selective conferences and journals, such as ACM Conferences on Human Factors in Computing Systems (CHI), Computer-Supported Cooperative Work (CSCW), and ACM Transactions. Her work has also been featured in Wired Magazine, New Scientist, and ACM TechNews.
Wednesday, March 18, 2015, 3:00 PM
CNM Meeting Room, AS6, #03-33
Some current evolutionary theories of morality hold that the adaptations that underlie moral judgment and behavior function to deliver benefits (or prevent harm) to others. In this talk, Prof. Robert Kurzban will discuss several lines of research built around an alternative view. In particular, he will present evidence for the view that people adopt moral positions based on calculations of their self-interest. First, in an experimental study, subjects are presented with an economic decision making game and asked to evaluate the fairness (or unfairness) of each possible decision that players in the game might make. We find that subjects are morally self-serving, reporting that decisions that leave them worse off are more “unfair.” In a second body of work, people’s political views change depending on non-obvious factors that shift people’s perception of where their own interests lie. Finally, a third line of work speaks to the possibility that people’s political attitudes are derived not from their party affiliation or their political ideology, but instead derive from calculations of their interests. These results are consistent with a view of morality that suggests that people’s moral views are not adopted in order to aid others – or their group – but instead to advance their goals over various time spans.
Robert Kurzban is a Professor at the University of Pennsylvania in the Psychology Department. He received his PhD at the University of California Santa Barbara at the Center for Evolutionary Psychology in 1998, and received postdoctoral training at Caltech in the Division of Humanities and Social Sciences, UCLA Anthropology, and the University of Arizona’s Economic Science Laboratory with Vernon Smith. In 2003, he founded the Penn Laboratory for Experimental Evolutionary Psychology. He has published dozens of journal articles on a wide array of topics, including morality, cooperation, friendship, mate choice, supernatural beliefs, modularity, self-control, and other topics. In 2008, he won the inaugural Distinguished Scientific Award for Early Career Contribution from the Human Behavior and Evolution Society (HBES). He is the Editor-in-Chief of HBES’ flagship journal, Evolution and Human Behavior. His first book, Why Everyone (Else) Is A Hypocrite was published in 2011, and his most recent book, The Hidden Agenda of the Political Mind, is now available.
Wednesday, March 11th, 3:00 PM
CNM Meeting room, AS6, #03-33
In recent decades we observe a closer relation between games and activism, between games and war, and between games and the city. In other words, we witness the gamification of certain regions of the world. What is the power of the game over life? Often the game imposes a kind of subjectification. The game’s rules demand reflexive acts from the player. The player engages with the game’s pre-programmed interactions, losing minutes and hours to the fascination of overcoming the challenge. Yet, players also remake their own games, thereby seizing back some of that which was lost to the game’s digital regime. Players modify and evolve game structures and genres, taking the authorial reins of game-making into their own hands. Artists conduct chaotic aesthetic hacks of the game’s programmatic engine, reducing military-themed shooters and car races to abstract surges of colour and noise. Gamemakers with critical agendas simulate the world’s problems in miniature toy worlds. Activist players carry out campaigns of ludic social resistance on the digital streets and public arenas of online game cities. Children of the future play mobile glasses games of mixed reality within the urban habitat of the Japanimation city. As more of the global population acquires ludoliteracy via casual and mobile games, how does player power manifest on the global stage, who makes games, who consumes games, and who is addicted to and consumed by games, emerge as questions to be tackled. In this talk, Dr. Schleiner will further complicate the aforementioned questions and discuss the power of the game over life.
Dr. Anne-Marie Schleiner is engaged in gaming and net culture in a variety of roles as a cultural critic, curator, anti-war activist, and gaming artist/designer. She has taught at universities and artist workshops and participated in art residencies in Germany, Belgium, Spain and Mexico. She has exhibited in international galleries, museums and festivals. Her most recent exhibition was at Scottsdale Museum of Contemporary Art in Arizona. Documentation of her performative culture work is available on the Video Data Bank. She holds a doctorate in Cultural Analysis from the University of Amsterdam. She is currently working on two book projects, and teaches game design in the Communication and New Media Department at the National University of Singapore.
Wednesday, March 4, 2015
CNM Meeting room, AS6, #03-33, 2:00 PM
In this talk, Dr. Nancy Mauro-Flude will inform us on experimental prototyping with paraphernalia. Experiential prototyping is a form of active engagement that looks concurrently at technology and the signs it produces. Where once the development and production of emergent technologies was the domain of the privileged few, the experimental prototyping model encourages diverse (typically excluded) groups to engage with systems and develop software platforms according to their own needs and experiences. The presentation addresses the proposition of experiential design approaches in Human Computing Interaction [HCI], and Human Interface Devices [HID]. It intends to extend critical reflection about custom-built interfaces and to invigorate a discussion about the meaningful contexts for their use. The specific aim is to reimagine, redefine and explore the potentiality and limitations of electronic performance tools, namely how the choice of the tool and interface nearly always gives rise to new situations that must be tackled. To amplify the relationship between performer and the spectator when using emergent technologies with real time performance tools, a set of self-crafted electronic-performance tools and a performance called ‘Paraphernalia’ will be referred. This presentation aspires to open a pathway for a larger proposal that asks us to consider: What are the ways in which we can engineer interfaces that validate the circulation of diverse knowledge?
Dr. Nancy Mauro-Flude is a philosopher and a performer who explores how we articulate the resonances and dissonances between performing arts and computer culture. She has collaborated with leading institutions and festivals worldwide and has curated numerous cross-disciplinary programmes that examine contemporary society in a digital age, including MuseumQuartierQ21, Vienna,Transmediale, Berlin; v2, WORM, Rotterdam; ISEA 2013-2009-2005; FILE, Gallery Vermelho, Sao Paulo; Critical Path, Artspace, Sydney; Tasmanian Museum and Art Gallery, Contemporary Art Tasmania, Museum of New and Old Art MONA, Tasmania; HTMLles Festival of Digital Art and Culture, Montreal; Netherlands New Media Art Institute, Amsterdam; and Brighton Digital Festival, UK. Dr. Mauro-Flude received her MA in Media Design from Piet Zwart Institute, Rotterdam, University of Applied Sciences (2007) and she was awarded a PhD from University of Tasmania (2014). She is a lecturer at University of Tasmania and honorary researcher at Institute of Network Cultures.