2017: Group 10


Description of Product/ Service/ Innovation:

A mobile application that connects global users to provide and receive more affordable lessons(on various skills) as well as to promote socializing and travels. In all, this product serves to contribute to and build upon the burgeoning sharing economy.

Target Group:

Young Adults/Adults

Stakeholders Involved:

Consumers(Individuals), public and private sectors(SMEs)


What Stakeholder Need Does It Address?

  • Acquiring skills(especially under privileged/less fortunate individuals)
  • Cross-culture experiences
  • Protecting small/traditional businesses
  • Promoting(and securing) employment in the various age groups. Especially if they are master craftsmen in their industries without an official university degree.
  • Promoting volunteerism and a more caring community; contributing to the sharing economy


How Does It Build on existing Technology/Processes?

  • Exploiting E-Education through VR, mobile applications, 4G/5G data
  • Security and user authentication to ensure minimum safety standards and quality standards
  • Leveraging on social media to promote a sharing economy


Your Group’s Pledge
(What Follow up/Future Action Will You Take?)

Continuously integrate with technological advancements


Team Members:

Anusha Shaktawat, Hindu College

Lok Xin Ying, National University of Singapore

Anaq Pratama, Universitas Gadjah Mada

Yuening Wang, Fudan University

Pragati Singhania, Hindu College, Hindu College

Ahda Nur Laila Nabilah, Universitas Airlangga

Rima Melati Anggraeni, Universitas Airlangga

Rattanan Karnchanatanalert, Mahidol University

Sang One Lee, Incheon National University

Thieu Quang Tuan, Vietnam National University

Wang Song, National University of Singapore

Chutima Roongwanaraks, Mahidol University

Ang Rong Yi, National University of Singapore