This week, let’s discuss about the design of multiplayer games, focusing on usability and balanced/fun game mechanics, as a preparation for your project. I do not play games (anymore) so I will rely on the class to augment the content with your own game playing experience.
- Pinelle, D., Wong, N., Stach, T., and Gutwin, C. (2009). Usability heuristics for networked multiplayer games. In Proceedings of the ACM 2009 International Conference on Supporting Group Work, GROUP ’09, pages 169-178, New York, NY, USA. ACM. [Google Scholar]
Additional references that might be useful include:
- Revisiting the GameFlow Model with Detailed Heuristics, Penelope Sweetser, Daniel Johnson, & Peta Wyeth