NUS CNM Faculty Andrew Quitmeyer At DC Art Science Evening Rendezvous

Assistant Professor Andrew Quitmeyer presented a talk at the DC Art Science Evening Rendezvous (DASER), in which he discussed how:

Digital interactive technology holds great potential for experimenting with and understanding wild animals. Traditional ways of designing tech, however, pull field biologists out of nature and into the lab. This talk discusses wearable and mobile laboratories that let artists, designers, and biologists create their own tools entirely in the wild.

Here’s the live stream of the event, including Andrew’s talk: DASER Live Stream


Discovery Channel Features Discovery A to Z With Prof Andy Quitmeyer

Discovery Channel features Communications and New Media’s faculty, Prof Andy Quitmeyer in an amusing video DiscoveryAtoZ. Prepare for the premiere of Andy’s Hacking The Wild series on #DiscoveryChannelSoutheastAsia tonight!

A – Z with Andy Quitmeyer

#DiscoveryAtoZ with Andy Quitmeyer. He is more than just a quirky, adventurous tech-geek. Watch as he goes into the wild with nothing but technology. Will he survive? Catch HACKING THE WILD premiering tomorrow at 9:55PM (SEA/MY) and 8:55PM (BKK/JKT) on Discovery Channel. #DiscoverySEA #HackingTheWild #AndyQuitmeyer

Posted by Discovery Channel Southeast Asia on Tuesday, May 30, 2017

How Digital Media Designers Can Help Field Biologists

Dr Andrew Quitmeyer, who recently starred in the groundbreaking Discovery Channel documentary “Hacking the Wild”, has been on a lifelong quest to investigate the boundless potential that digital media can play in biological field work. Now a faculty member of NUS’ Department of Communications and New Media, Andrew will present at Creativity and Cognition 2017, detailing his exciting collaboration with field biologists. The outcome of the research seeks not only to create, but also evaluate a design framework for inventing digital devices that help to explore animal behaviours in their natural habitat.

Andrew’s paper quickly shares the main concepts and theories from the fields that form Digital Naturalism’s foundation, and describes the key challenges emerging from these critical intersections between field biology and computational media. It then reviews the development of this research’s hybrid methodology that was designed specifically for its multi-year series of Qualitative Action Research fieldwork carried out at a rainforest field station.

This paper analyses the resulting on-site ethnographies, workshops, design projects, and interactive performances, whose takeaways are synthesised into design guidelines for digital-natural media. The framework, itself, is then evaluated via an extra iteration of fieldwork and the results discussed. Finally, the paper identifies targets for continued research development. Further areas of interest, which will promote Digital Naturalism’s progression into its own topic of study, will also be explored.

With Andrew’s seminal work, designers now possess a reliable set of guidelines to develop digital tools for field biologists. The framework is important precisely because they strive to support their scientific process from the ground up. This can lead to better tools allowing the scientists to pose new questions about the natural world.