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CNM joins the NUS and Singapore community to mourn the loss of Mr. Lee Kuan Yew

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CNM joins the NUS and Singapore community to mourn the loss of Lee Kuan Yew, the founding father of modern-day Singapore. Through his life and in his leadership, Lee Kuan Yew demonstrated the idea that communication is a powerful resource in bringing about change, inaugurating on the world stage an “Asian values” conversation that would serve as a harbinger for the change to come. He seriously introduced the conversation on culture in the global arena, seeding the spaces for other imaginations. We are grateful for his leadership that inspires us to imagine creative possibilities. We express our sincere condolences to PM Lee, Mrs. Lee, and the Lee family.

Prof. Mohan J. Dutta, Head, Communications and New Media, NUS

 

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If you would like to send your condolence messages to the family of Mr. Lee Kuan Yew, you can post your message on the dedicated NUS Facebook Page below:

https://www.facebook.com/nus.singapore

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March 23, 2015 at 1:39 pm

Posted in News

Exercising the Dialogical Self: Portrait as Dialogue

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Wednesday, March 25, 2015, 3:00 PM

CNM Meeting room, AS6, #03-33

Portrait as Dialogue is a practice–based research, which aims to develop a critical approach to representation that is based on primary fieldwork. It addresses the question of how we can identify with the descriptions/depictions of ourselves ‘that are created from other’ cultural perspectives. The major focus of this research is to understand how specific forms of representation reveal differently authored perceptions of the individual. The overarching aim is to map contemporary practices of identity construction and expression through the study of specific non- Western and sub- cultural modes of ‘portraying’ that start from different social and cultural codes and modes of production. In this talk, Angelika Böck portrays West-African Sculptors, Australian Aboriginal hunters, Sami Singers, Mongolian Herders, Malaysian Sign readers and Yemeni and Kelabit people, while they, in turn, “portray” her. This ‘dialogical’ strategy frames her as the subject to be studied, negotiated and represented through interpretations by individuals that are trained in or accustomed to different culturally defined practices. The resulting art installations present her collaborators and their portrayal of her – expressed by a given name, a composed melody or a smell evaluated – as well as the photo or video portraits that she makes of them. The artist as is both initiator of the projects and at the same time object of the portrayals, while the project contributors themselves are not only subjective portrayers, but also the objects portrayed. The resulting art works define distinct cultural practices of selection, interpretation and definition as new possible forms of “portrayal”.

Angelika Böck graduated in interior design and sculpture at the Munich Academy of Fine Arts, Germany. In the past twenty years, her art practice has developed into a questioning of human perception and representation through dialogical intervention. Her experimental research in “Dialogical Portraits” has been carried out in different parts of the world, such as the Republic of Ivory Coast, Australia, Yemen, Malaysia and Mongolia. Angelika lives in Munich (Germany) and Bario (Sarawak/Malaysia). You can receive more information on her and her work from www.angelika-boeck.de

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March 19, 2015 at 8:54 am

Posted in Research

Catalyzing collective creativity with coordination and analogy

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Tuesday, March 17, 2015, 3:00 PM

CNM Meeting room, AS6, #03-33

Web technologies have enabled hundreds of thousands of people to focus their collective ingenuity on a common creative goal, such as designing consumer products or solving scientific problems. However, leveraging the full potential of the crowd involves tackling two key problems: the inherent difficulty of generating creative ideas and the complexity of coordinating a crowd. In this talk, I will present two projects that address these concerns. The first project guides crowds through an evolutionary process of creating ideas, allowing them to build on each other’s work. The second project enables the crowd to generate better ideas through distributed, analogical transfer. Both projects develop and validate methods that significantly reduce the difficulty of generating creative ideas, and propose novel coordination structures for effectively integrating the crowd’s contributions. In this talk, Dr. Yu will suggest two effective ways to promote crowd creativity: 1) coordinating efforts through distributed design processes; and 2) taking advantage of existing design examples to inspire creativity.

Lisa Yu is a Postdoctoral Fellow in the Human-Computer Interaction Institute at Carnegie Mellon University. She received her Ph.D. in Management of Information Systems from Stevens Institute of Technology. Her research focuses on applying crowdsourcing techniques to promote innovation in areas such as consumer products and scientific research. Her research results have been published in selective conferences and journals, such as ACM Conferences on Human Factors in Computing Systems (CHI), Computer-Supported Cooperative Work (CSCW), and ACM Transactions. Her work has also been featured in Wired Magazine, New Scientist, and ACM TechNews.

 

 

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March 12, 2015 at 10:47 am

Posted in Research

Strategic Morality

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Wednesday, March 18, 2015, 3:00 PM

CNM Meeting Room, AS6, #03-33

Some current evolutionary theories of morality hold that the adaptations that underlie moral judgment and behavior function to deliver benefits (or prevent harm) to others. In this talk, Prof. Robert Kurzban will discuss several lines of research built around an alternative view. In particular, he will present evidence for the view that people adopt moral positions based on calculations of their self-interest. First, in an experimental study, subjects are presented with an economic decision making game and asked to evaluate the fairness (or unfairness) of each possible decision that players in the game might make. We find that subjects are morally self-serving, reporting that decisions that leave them worse off are more “unfair.” In a second body of work, people’s political views change depending on non-obvious factors that shift people’s perception of where their own interests lie. Finally, a third line of work speaks to the possibility that people’s political attitudes are derived not from their party affiliation or their political ideology, but instead derive from calculations of their interests. These results are consistent with a view of morality that suggests that people’s moral views are not adopted in order to aid others – or their group – but instead to advance their goals over various time spans.

Robert Kurzban is a Professor at the University of Pennsylvania in the Psychology Department. He received his PhD at the University of California Santa Barbara at the Center for Evolutionary Psychology in 1998, and received postdoctoral training at Caltech in the Division of Humanities and Social Sciences, UCLA Anthropology, and the University of Arizona’s Economic Science Laboratory with Vernon Smith. In 2003, he founded the Penn Laboratory for Experimental Evolutionary Psychology. He has published dozens of journal articles on a wide array of topics, including morality, cooperation, friendship, mate choice, supernatural beliefs, modularity, self-control, and other topics. In 2008, he won the inaugural Distinguished Scientific Award for Early Career Contribution from the Human Behavior and Evolution Society (HBES). He is the Editor-in-Chief of HBES’ flagship journal, Evolution and Human Behavior. His first book, Why Everyone (Else) Is A Hypocrite was published in 2011, and his most recent book, The Hidden Agenda of the Political Mind, is now available.

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March 12, 2015 at 10:45 am

Posted in Research

The Player and the Game

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Wednesday, March 11th, 3:00 PM

CNM Meeting room, AS6, #03-33

In recent decades we observe a closer relation between games and activism, between games and war, and between games and the city. In other words, we witness the gamification of certain regions of the world. What is the power of the game over life?  Often the game imposes a kind of subjectification. The game’s rules demand reflexive acts from the player. The player engages with the game’s pre-programmed interactions, losing minutes and hours to the fascination of overcoming the challenge. Yet, players also remake their own games, thereby seizing back some of that which was lost to the game’s digital regime. Players modify and evolve game structures and genres, taking the authorial reins of game-making into their own hands.  Artists conduct chaotic aesthetic hacks of the game’s programmatic engine, reducing military-themed shooters and car races to abstract surges of colour and noise.  Gamemakers with critical agendas simulate the world’s problems in miniature toy worlds. Activist players carry out campaigns of ludic social resistance on the digital streets and public arenas of online game cities. Children of the future play mobile glasses games of mixed reality within the urban habitat of the Japanimation city. As more of the global population acquires ludoliteracy via casual and mobile games, how does player power manifest on the global stage, who makes games, who consumes games, and who is addicted to and consumed by games, emerge as questions to be tackled. In this talk, Dr. Schleiner will further complicate the aforementioned questions and discuss the power of the game over life.

Dr. Anne-Marie Schleiner is engaged in gaming and net culture in a variety of roles as a cultural critic, curator, anti-war activist, and gaming artist/designer. She has taught at universities and artist workshops and participated in art residencies in Germany, Belgium, Spain and Mexico. She has exhibited in international galleries, museums and festivals. Her most recent exhibition was at Scottsdale Museum of Contemporary Art in Arizona. Documentation of her performative culture work is available on the Video Data Bank. She holds a doctorate in Cultural Analysis from the University of Amsterdam. She is currently working on two book projects, and teaches game design in the Communication and New Media Department at the National University of Singapore.

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March 6, 2015 at 3:13 pm

Posted in Research

Experimental Prototyping with Paraphernalia

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Wednesday, March 4, 2015

CNM Meeting room, AS6, #03-33, 2:00 PM

In this talk, Dr. Nancy Mauro-Flude will inform us on experimental prototyping with paraphernalia. Experiential prototyping is a form of active engagement that looks concurrently at technology and the signs it produces. Where once the development and production of emergent technologies was the domain of the privileged few, the experimental prototyping model encourages diverse (typically excluded) groups to engage with systems and develop software platforms according to their own needs and experiences. The presentation addresses the proposition of experiential design approaches in Human Computing Interaction [HCI], and Human Interface Devices [HID]. It intends to extend critical reflection about custom-built interfaces and to invigorate a discussion about the meaningful contexts for their use. The specific aim is to reimagine, redefine and explore the potentiality and limitations of electronic performance tools, namely how the choice of the tool and interface nearly always gives rise to new situations that must be tackled. To amplify the relationship between performer and the spectator when using emergent technologies with real time performance tools, a set of self-crafted electronic-performance tools and a performance called ‘Paraphernalia’ will be referred. This presentation aspires to open a pathway for a larger proposal that asks us to consider: What are the ways in which we can engineer interfaces that validate the circulation of diverse knowledge?

Dr. Nancy Mauro-Flude is a philosopher and a performer who explores how we articulate the resonances and dissonances between performing arts and computer culture. She has collaborated with leading institutions and festivals worldwide and has curated numerous cross-disciplinary programmes that examine contemporary society in a digital age, including MuseumQuartierQ21, Vienna,Transmediale, Berlin; v2, WORM, Rotterdam; ISEA 2013-2009-2005; FILE, Gallery Vermelho, Sao Paulo; Critical Path, Artspace, Sydney; Tasmanian Museum and Art Gallery, Contemporary Art Tasmania, Museum of New and Old Art MONA, Tasmania; HTMLles Festival of Digital Art and Culture, Montreal; Netherlands New Media Art Institute, Amsterdam; and Brighton Digital Festival, UK. Dr. Mauro-Flude received her MA in Media Design from Piet Zwart Institute, Rotterdam, University of Applied Sciences (2007) and she was awarded a PhD from University of Tasmania (2014). She is a lecturer at University of Tasmania and honorary researcher at Institute of Network Cultures.

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February 27, 2015 at 5:25 pm

Posted in Research

Moving Towards Learning: Understanding Kinesthetic Learning and its implications on Communication and Media

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Wednesday, February 25, 2015

CNM Meeting room, AS6, #03-33, 3:00 PM

The benefits of movement (kinesthetics) on learning performance has been a long drawn debate in the learning sciences and HCI communities. Although there is much anecdotal evidence in the use of kinesthetic learning approaches to improve learning performance, there is also much circumstantial evidence arguing the contrary. In order to make progress in uncovering the vast potential of kinesthetic facilitation approaches for enhancing learning performance, many challenges must be overcome. In this talk, Dr. Weiquan Lu will identify three challenges in the study of kinesthetic learning. He will detail the efforts made in tackling these challenges, introducing the methodologies, communication methods and new media technologies used to isolate and study learning processes.

Weiquan Lu is a research fellow at the Keio-NUS CUTE Center, NUS, where he leads the Augmented Learning Group. He currently holds a Ph.D from the faculty of Engineering and a bachelor’s degree from the School of Computing, NUS. Weiquan’s work has been published in many top-tier venues, such as the IEEE Transactions on Visualization and Computer Graphics, and the International Symposium in Mixed and Augmented Reality (ISMAR). His work has also been showcased in the Art Science Museum. Weiquan is a resident partner of the Science Centre Singapore and ITE College Central. His research pursuits include perceptual issues in Virtual and Augmented Reality, learning support systems, as well as mobile and wearable computing.

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February 22, 2015 at 5:11 pm

Posted in Research

Spatial Cognition and Interaction Design

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Tuesday, Feb. 24, 2015, 4pm-5pm

CNM Playroom, AS6, #03-38

In this research seminar on Spatial Cognition and Interaction, Jean-Ambroise Vesac will present new perspectives on interaction design for spatial (cognition) exploration based on the examination of new media art projects involving mobility, soundscape and 3D simulation. In this talk, beyond the creative possibilities of new media, interactive communication will be considered in relation to the proprioception sense. Proprioception notion is not limited to self-body awareness, but it can be extended to “being here” experience (de Kerckhove, 1993), up to the experience of togetherness. In the meantime, the potential for mediation of new media will be exemplified. Finally, this seminar will conclude by asserting the need for a paradigm shift to embrace human and non-human agent engagement in interactive new media : machinic subjectivity.

Jean-Ambroise Vesac is a new media artist. His practice includes audio-visual performance, interactive & immersive installation and small robotic. His art work explores the boundary between mixed realities, machines and human’s empathy to built aesthetics’ experiences. Jean’s interactive installation uses body movements and gesture to engage the participant attention and as an invitation to a reflexive action, where human and non-human agency interleaves. Presently, his research-creation explores communication interaction design in the context of situated simulation. Situated simulation belong to mixed reality by “combining the real and the virtual” on a geographic situation (Gunnar Liestol, 2009). He designs and develops a mobile interactive virtual environment for create and study the experience of togetherness.

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February 22, 2015 at 5:06 pm

Posted in Research

Industry Visits by CNM Society

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Industry trips expose students to real work atmospheres and provide them with the opportunity to relate their theoretical knowledge to applied aspect of the modules they have studied. Through these visits, students receive an insight on daily routines and work cultures of various companies, get a chance to connect with industry professionals and have an idea about what life after university is like. In this respect, CNM Industry Visits give students a glimpse of the work life that they may experience after graduation. This semester’s trip will be from February 23 to February 25 to the following companies:

Waggener Edstrom is one of the world’s largest PR and marketing agency that prides itself as stewards of bold ideas. Its previous clients include Microsoft Windows, Qatar Airways and Skype. Visit http://waggeneredstrom.com for more information.

Fixx is a local design company that seeks to combine enhanced user experience and creative design together in its visually polished yet functional works. Previous clients include Singtel, DBS Bank Ltd, and Esplanade. Visit http://fixx.sg for more information.

Gushcloud specialises in the up-and-coming solution to digital marketing: influencer marketing. With more than 10,000 influencers under its brand, Gushcloud has worked for well-known clients such as Coca-Cola, Citibank, and Zalora. Visit http://gushcloud.com for more information.

Minitheory is a digital design studio that excels in delivering intuitively designed web-based products as well as mobile softwares to make life easier with technology. Former clients include Creative Technology, SkinnyMint and Bellabox. Visit http://minitheory for more information.industryvisitsbanner

Further information on CNM 2015, Semester II Industry visit and the schedule can be received from the following link: www.bit.ly/cnmvisits2015 

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February 12, 2015 at 10:21 pm

Posted in News

Meet our 2015 Class Champions and Ambassadors

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NUS has a long history of giving. This long history has been created with successful giving initiatives ranging from funding of the opening of a medical school in 1905 to student and alumni funded scholarships, and financial, expertise related, and/or personal support based aids to NUS students, community and Institutions.

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Undoubtedly, Class Champions and Ambassadors are indispensible components of the giving culture. CNM’s Class Champion and Ambassadors for the Class of 2015 are Lee Kai Shun, Grace Leong, Loh Sze Ming and Louis Puah. Sze Ming, Louis and Kai Shun shared their motivation for being Class Champions and Ambassadors, and importance of their appointment with the CNM Blog:

Can you introduce yourselves?

Kai Shun: I’m Kai Shun, Year 4 FASS CNM major

Sze Ming: Louis and I are on our 4th year as well. I am planning to do further studies in Humanieties, hopefully overseas. My fascination with the power of the words was what got me to major in CNM. After taking Dr. Ingrid’s class, NM4204 Ethical Issues of Emergent Tehcnology, I developed a special interest in humanities.

Louis: Initially, I joined CNM to learn game design. I felt that games had a way of introducing fun into peoples’ daily lives. Along the way, I did human centric design, which made me change my perspective. User centric design serves the same purpose of making peoples lives more delightful and less tedious. I am now working on starting a company, which uses user centric design to rethink education.

What made you decide to become a Class Champion and Ambassador?

Kai Sun: Firstly, I was nominated. Not sure by which lecturer/professor but yeah, I’m still thankful for this great opportunity to showcase CNM and myself despite the added responsibility.

Sze Ming: After being nominated by the department, we decided to accept the title to be able to give back to the CNM department, which supported us through our journey here at NUS. I was more interested in the Class Champions side of the appointment as I believe education should be accessible to all and not limited by financial constraints. I was struck by how many of my peers were held back by financial burden.

Louis: Personally, I like the Class Ambassador aspect of the responsibility. I enjoy connecting with people in the major and/or industry. This also allows me to learn how the industry works. As we are fundraising with the graduating batch, the people we meet and work with as fellow Class Champions will eventually become contacts that are useful when we become Class Ambassadors upon graduation. Also, our contact with past Class Ambassadors will help us build a stronger network. Through our responsibility as Class Ambassadors, we would be able to keep in contact with our graduating batch, know their positions in the industry and see how they can be of help to CNM and NUS.

What is the importance of being a Class Champion and Ambassador?

Kai Shun: First and foremost, I think bringing people together is of utmost essence, especially after graduation. Everybody may be talking to each other now but as time goes by, we know that each of us will be busy with our own commitment and will thus have lesser time for each other. This might even mean that most of us won’t be talking to one another. Being a class champion cum ambassador, I believe that if you don’t get the conversation going continuously, it will die off and I, for sure, will try my best to not let that happen. Be it in bringing people together after graduation or getting them to pledge in unity towards a greater cause, we know that as long as we come together and bond, we’ll always be there for each other. I want this to be a class of remembrance of 2015 and not the lost souls of class 2015. That said, I’m pretty certain that the legacy of CNM Class of 2015 will live on even after we graduate.

Sze Ming: By taking this responsibility we are helping CNM build towards a stronger identity. As Class Champions and Ambassadors we are just catalysts. Indeed, all graduating students are Class Champions and Ambassadors in their own right. They have a share in the responsibility of keeping in touch, and giving back to their Alma-mater.

Louis: It is never enough. Regarding the Ambassador part, I am hoping that we can bring the theoretical experience we received at CNM to the real life of the industry. Likewise, I am hoping that after we graduate and receive industry experience, we can share our industry experience with junior students at CNM so that they are more prepared for the working world. Also, a lot of our students find it hard to get internships. By being ambassadors, we can connect our graduating batch with the industry and create more opportunities with them, for them. Although we were tasked with fund raising, the main idea is to give back to the school and help future students. The more important part we hope to achieve is to encourage graduating students to give back. Not only financially, but to lead them to think about how they can give back to new students through other ways as they go on in their careers.

 

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February 12, 2015 at 9:45 pm

Posted in News